Gin Rummy Rules

The object of Gin Rummy is to arrange 10 cards into sets so that you can end the hand (or knock) before your opponent does, and accumulate points. Once a player has knocked, the points are calculated, and a winner for the hand is declared.  These hands continue until a player reaches the target score for the room. They have then won the game. A set consists of 3 or more cards of the same value (e.g. 4-4-4 or Q-Q-Q-Q), or 3 or more consecutive cards of the same suit (e.g. A-2-3 of hearts or 7-8-9-10-J of clubs). A card can only be part of one set at a time. Aces are low. Cards which are not part of a set are called deadwood.

Order of Play: At the start of a hand, 10 cards are dealt to each player, 1 card is laid face-up (this is called the open pile), and the rest of the cards are laid face down (this is called the stock pile). It is then the first player's turn. For most of the game, a turn consists of taking a card from either the stock pile or the open pile, adding it to your hand, and then discarding an unwanted card to the open pile. If you take the open pile card, you may not discard it again straight away. At the start of the game the first player may only take a card from the open pile. If they do not want this card they can offer it to their opponent. If their opponent does not want it either, they can Pass back, and the first player can take a card from the stock pile instead. From then on, play continues as above. If a hand takes a particularly long time to complete, the stock pile may run out of cards. If it ever gets down to 2 cards then the hand is abandoned, the cards are shuffled and dealt again.

Knocking (ending a hand): Once a player has collected the cards they need to complete their sets, they can knock to end the hand. A player may only knock if the total value of the deadwood cards in their hand (those cards not in sets) is equal to 10 or less. The value of each card is as follows:
Ace: 1 point
2 - 10: Face value (e.g. a 4 = 4 points)
J, Q, K: 10 points

Knocking is done at the end of your turn by discarding your extra card to the knock pile, instead of the open pile. If you knock with no deadwood, this is called Gin. Once a player has knocked, their cards are laid face-up on the table and sorted into sets and deadwood. If the player has not got Gin, their opponent may lay-off their deadwood cards.

Laying-off: Laying-off is a process whereby any deadwood in the opponent's hand is placed onto the sets of the player who knocked, wherever possible. For example, if one of the sets a player knocks with is 7-7-7, and the opponent has the other 7, this 7 is placed onto the knocking player's hand and the value is deducted from their own deadwood total.

Scoring: The player who wins the hand is the one who has the lowest deadwood total. The difference between the 2 totals is the winning player's score for that hand.

gin rummy

Back to home page